Day 1 Updates

Hello everyone! Here's a small update to fix some minor issues:

  • Fixed an issue where avoiding sleep earlier would require you to sleep twice later in order to advance the plot.
  • Replaced several spinning guns with objects (to decrease randomness).
  • Removed one blinkwall in the dwarven citadel.
  • Added a useful shot interaction to a certain door.
  • Minor aesthetic adjustments.
  • Optimized the elevator code (for size).

No game-breaking issues have been brought to my attention, so you should be free to continue with your current save files if you're in the middle of a playthrough.

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